![]() ![]() Independent Non Player Characters that live their own lives as traders, pirates, military or members of different factions.Challenging A.I., both in combat situations, where computer-controlled ships act randomly and sometimes humanly, and in larger contexts, where NPC factions expand and seize territory of their own.Events run by the developers and the guides.Faction system, with different equipment and missions available based on the character’s individual standing with different factions.lternative and infinite advancement system that uses player-achieved licenses and badges of accomplishment to determine what equipment will be available for sale and what missions will be offered to players.Dynamic mission system, in where missions often contain randomized elements, such as different NPCs, rewards or star systems.Dynamic economy, changing based on supply and demand, as well as direct player actions, such as blockades and pirating.Dynamic content, allowing players to affect gaming world through permanent resolution of storylines, cargo capturing efforts that affect weapon availability, and battling NPC factions that expand and seize territory.The direct involvement of players in the game, through different possibilities, such as player-run events, and the Player Contribution Corps, a group of players that aid the developers by creating their own mission for the game.Physics engine, handling player collision and explosion effects.Class-less and level-less character advancement system. ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |